![]() However, in my experience, the feature is a nuisance that detracts from immersion far more than a temporary dip in framerate as long as you're following performance best practices, and if framerate is dropping anyway, this fade to grid feature causes intense flickering that's just as uncomfortable as low framerate. ![]() Tweaking this setting comes with the caveat that low framerates make users feel sick and the fade-to-grid feature prevents this from happening. Unfortunately as of now there isn't a way to configure this on a per-app basis, meaning the behavior will be turned off for all SteamVR apps on a user's machine. This file is modified by the SteamVR Settings interface as well, but accessing it via the file directly allows you to modify settings for your target devices from within a game installer, for example. There, set steamvr.doNotFadeToGrid to true. This setting can be also be changed in the steamvr.vrsettings file which can be found using vrpathreg.exe. changed my HDMI cables 3 times and even accidentally broke one, nothing. While of course it's ideal to keep your framerate above the threshold that would normally trigger this, there are many cases (such as loading scenes) where all the optimization in the world won't keep Unity from hanging long enough to trigger this issue.įortunately, this behavior can be disabled entirely! SteamVR Settings -> Developer -> Do not fade to grid when app hangs. ![]() or else shut down steam VR and start it back up again (sometimes it. ![]() By default, SteamVR fades to grid whenever an app hangs. If you see an image like that, then you need to click on the link that says 'launch compositor' so that it'll work. ![]()
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